v2.0 (Jan 5, 2026)
Too many changes to list completely. ~40 new options added. A lot of additional clarity; I think I addressed everyone's questions that I'm aware of??
Major:
- Renamed CYOA from "A Life with a Game System" to "Game [System]"
- Can now choose a fictional world as a destination instead of just Earth without combining with another CYOA
- Difficulty modifier minigames that award bonus points, to try to fix people being starved on points. The better you do, the more points you get. I think this is a pretty good way to make it balanced?
- System Apocalypse configuration options for "Earth! :(". Also, made a bunch of stuff around that more clear, so it's more clear what you can do with your own personal choices
- Synergy discounts between related options
- Complete UI reorganization (navigation menu, import/export, etc.)
- Content polish: [brackets] for system entities, did a pass through most of the text
- A bunch of backend and engine changes
- All new images/background music
Minor:
- Difficulty rebalanced to 20/40/80/130 SP; "Earth! :(" now grants 4 AP
- Advanced Points can now go negative (toggleable in menu)
- 5 new AP-granting drawbacks (Loud Notifications, Memory Leak, etc.) so you can hopefully get more AP
- Repeatable choice type (used for AP conversion)
- Import Build feature
- Example Builds section with Super Supportive, Primal Hunter, All The Skills
- Pocket Home now standalone; Spatial Storage provides discount
- Clarifications to a bunch of options including class structure, skill evolution, save system, prestige resets, living storage, console commands
- Added note at the top to combine things as you wish
- Hopefully fixed iOS mute button, and special character parsing
- AP costs purple, SP costs orange; discounts show as gray/green